Lost Ark
Responsible to the live health and regular content updates for Lost Ark in the U.S., South America, and Europe.
Live Ops
Publishing
A small game-jam-sized game I made with some friends to learn a new engine and practice working together. Nothing too complicated… just a one-button two player web game.
Read MoreCollaborated with leadership to align project requirements and drive development for design-focused teams. Fosted a creator mentorship program that paired Epic developers with Fornite Creative Mode creators to up creator skills and learn how to better our tools.
Design Producer
Player Mentorship Manager
While producing the gameplay and AI teams I storyboarded out the car chase sequence and helped define the AI behavior in the sandbox.
Experience Flow Designer
Producer
I produced the mocap shoots and helped run the shots for this neat animation project.
Read MoreThe first-ever film festival in Fortnite.
Read MoreKept several dev teams aligned and storyboarded out the demo flow on how to showcase all the new features of Unreal Engine 5.
Experience Flow Designer
Producer
The Fortnite Starwars event was a great opportunity for me to learn more about live events and for Epic games to push their show tech to the next level in Fortnite.
Read MoreCoordinated all project deliverables, mapped out the overall user experience, and created all the marketing assets.
Designer
Producer
A silly little virtual production short in Fortnite I got to work on.
Read MoreA VR recreation of Michelanglio’s David.
Read MoreThe Fortnite Block Party shorts showcased at E3 2019 were the first shorts we released for Fortnite using Epic’s virtual production pipeline
Read MoreCoordinated hardware/event showcase, storyboarded out the demo sequence, and helped iterate on the UI.
UI / UX Designer
Producer
Troll is a real-time rendered short video developed by Epic Games and Goodbye Kansas Studios, based on John Bauer's Nordic Art Nouveau fairytale universe.
Read MoreChaos is both a UE4 destruction demo and an entirely new physics system built from the ground up to be an alternative to PhysiX.
Read MoreThe yearly GDC keynotes by Epic Games and one of my first big gigs for the company.
Read MoreThe 2019 in-game Marshmello Concert for Fortnite was the first video game live concert in history.
Read MorePart of the weapon balance team, iterating on numbers, fleshing out lore, coordinating playtests, and planning out development goals.
Weapons Designer
Production Intern
A lucha libre themed fighting game where players invoke the powers of deities and mythical creatures to settle their disputes in a world where wrestling is law. We also made an arcade cabinet!
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