Elijah Dixson

Game Producer / Designer

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CardsGrid

March 11, 2023 by Elijah Dixson
 

High Level Explanation

CardsGrid is a co-op tactics card game that I am developing solo. Much of its mechanical inspiration comes from D&D’s grid-based combat, but instead of spell slots and dice, players use cards—their decks representing their character builds. Currently, all the art you see is a work in progress and purely for prototyping. Like any game project, CardsGrid is the result of many iterations, where I create new features based on player feedback and remove elements that aren’t working or don’t fit the game.

“CardsGrid” High Level Deck.png
“CardsGrid” High Level Deck (1).png
“CardsGrid” High Level Deck.png “CardsGrid” High Level Deck (1).png
 

Coop Specific Mechanics

CardsGrid is designed primarily for co-op play. Since co-op card games are relatively rare, I’ve had to get creative with problem-solving around UI and encouraging player coordination.

A recent example is a mechanic where players gain extra energy for starting their turn near their co-op ally. The GIF below shows both players within each other’s light radius, granting the active player +1 additional energy.

An early prototype feature is the card rewards system. Unlike most modern deck builders where players receive card rewards only at the end of an encounter, CardsGrid lets players earn card rewards during the encounter by cooperating with their co-op partner. The clip below shows that if both players have damaged an enemy unit before it dies, each player receives a card reward.

 

Blog Updates

Featured
Taking Turns Together
Mar 11, 2023
Taking Turns Together
Mar 11, 2023

2000 errors updating to the new engine version… legacy code causing issues with being able to pivot based on iteration… and a wild idea to have the players take their turns at the same time to encourage communication.

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Mar 11, 2023
Let There Being Lighting!
Dec 21, 2022
Let There Being Lighting!
Dec 21, 2022

As the players move about the grid of an encounter their light source will uncover the tiles hidden in the shadows. Treasures and enemies can be hiding in the shadows; if they are in a player’s light radius, they won’t be added to the turn order array.

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Dec 21, 2022
CardsGrid - Initial Blog Post
Nov 8, 2022
CardsGrid - Initial Blog Post
Nov 8, 2022

“CardsGrid” is a coop tactics card game prototype that I am solo-developing. Much of the mechanical inspiration comes from D&D grid-based combat but instead of spell slots and dice players have cards.

Read More →
Nov 8, 2022
 
March 11, 2023 /Elijah Dixson
Indie
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