Elijah Dixson

Game Producer / Designer

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Hyper Neon Fishing

May 31, 2017 by Elijah Dixson
 

Primary Role: Producer

Secondary Roles: Wed Designer, Video Editor, Scrum Master, Pitch Writer

 

The Team

Elijah Dixson, Producer

Charles Carucci, Lead Designer

Paul Klimaszewski, Lead Designer

Cole Kirkpatrick, Lead Artist

Nicholas Kinteris, Artist

Sean Walsh, Artist

Peter Hansen, Sound Artist

Gabriel Pereyra, Lead Programmer

Duncan Carroll, Programmer

Lucas Spiker, Programmer

Zachary Taylor, Programmer

 

About The Game

Hyper Neon Fishing is a fast paced beat'em up aquatic creature collection and aquarium simulator game. Take control of a diving bird equipped with a disco ball helmet! Collect exotic aquatic creatures for your aquarium! Save the ocean from Dr. Monochrome!

Download from Itch.io
 

Development Context

Everyone on the team are college students. Most of us attend Champlain College and are a part of their super awesome game development program. During our Game Production 2 class where were tasked to come up with 50 different game ideas on the spot in class. One of the ideas we came up with was Hyper Neon Fishing. The name and idea really excited us- a game where the player uses funky fresh disco neon dance moves to attract fish. We prototyped a few other ideas, but both our QA testing and our personal interest lead us to making Hyper Neon Fishing. The details of our development process are below or check out the website I designed: https://www.hyperneonfishing.com.

 

Development History

Hyper Neon Fishing
Itch.io - Let's Play - Twitter Publicity
Oct 14, 2017
Itch.io - Let's Play - Twitter Publicity
Oct 14, 2017

Itch.io release! Someone did a let's play! and Itch.io tweeted about the game! Moments like these remind me why I love making things!

Oct 14, 2017
The Hyper Before the Storm
Apr 27, 2017
The Hyper Before the Storm
Apr 27, 2017

Almost everything is in place for us to be ready to attend GameFest RPi 2017. A link to the compitition details can be found here: http://gamefest.rpi.edu. In preparation for the compitition we prepare a trailer show casing our game!

Apr 27, 2017
Week 10: ALPHA
Apr 14, 2017
Week 10: ALPHA
Apr 14, 2017

While not all the features we wanted made it into the Alpha Build, our QA testers still greatly enjoyed our game and gave us very valuable feedback on how we could continue to improve it.

Apr 14, 2017
Week 8: PRE-ALPHA Gameplay Footage
Mar 30, 2017
Week 8: PRE-ALPHA Gameplay Footage
Mar 30, 2017

Alpha was just 2 weeks away at this point. We still had a lot to do, but we managed to find time to put together a gameplay video for Accepted Students Day at Champlain College.

Mar 30, 2017
Week Five: Studio Pitch
Feb 21, 2017
Week Five: Studio Pitch
Feb 21, 2017

In Just 5 Weeks we went from having only a title and a vague idea to the presentation below. We survived the infamous cuts that happen at Champlain College, and later that week we convinced 6 new awesome people to join the Hyper Neon Fishing Team.

Feb 21, 2017
Initial Game Idea: Hyper Neon Fishing
Jan 22, 2017
Initial Game Idea: Hyper Neon Fishing
Jan 22, 2017

A game that takes place across various landscapes like ruins or ancient wilderness, where you take the role of a small creature that harnesses the power of shapeshifting into other mythical beasts to overcome enemies and puzzles.

Jan 22, 2017
 
May 31, 2017 /Elijah Dixson
Team Nitro Fist, Indie
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