Hyper Neon Fishing
Primary Role: Producer
Secondary Roles: Wed Designer, Video Editor, Scrum Master, Pitch Writer
The Team
Elijah Dixson, Producer
Charles Carucci, Lead Designer
Paul Klimaszewski, Lead Designer
Cole Kirkpatrick, Lead Artist
Nicholas Kinteris, Artist
Sean Walsh, Artist
Peter Hansen, Sound Artist
Gabriel Pereyra, Lead Programmer
Duncan Carroll, Programmer
Lucas Spiker, Programmer
Zachary Taylor, Programmer
About The Game
Hyper Neon Fishing is a fast paced beat'em up aquatic creature collection and aquarium simulator game. Take control of a diving bird equipped with a disco ball helmet! Collect exotic aquatic creatures for your aquarium! Save the ocean from Dr. Monochrome!
Development Context
Everyone on the team is a college student. Most of us attend Champlain College and are part of their fantastic game development program. During our Game Production 2 class, we were tasked with coming up with 50 different game ideas on the spot. One idea that really excited us was Hyper Neon Fishing—a game where the player uses funky disco neon dance moves to attract fish. We prototyped a few other concepts, but both our QA testing and personal interest led us to focus on Hyper Neon Fishing.
You can find details of our development process below or check out the website I designed. https://www.hyperneonfishing.com.