Elijah Dixson

Game Producer / Designer

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Week 10: ALPHA

April 14, 2017 by Elijah Dixson in Hyper Neon Fishing

Gameplay Footage

 

QA Feedback

While not all the features we wanted made it into the Alpha Build, our QA testers still greatly enjoyed our game and gave us very valuable feedback on how we could continue to improve it.

alphaslidessprint4c.jpg
 

Sprint Planning

Below is our sprint backlogs for the first 10 weeks of developing Hyper Neon Fishing. We used Agile Scrum methodologies to plan, pivot, and iterate each week. Every Saturday we did QA testing and incorporated the feedback and our game is better because of it.

Screen+Shot+2017-04-14+at+9.08.07+PM.png Screen+Shot+2017-04-14+at+9.08.13+PM.png Screen+Shot+2017-04-14+at+9.08.20+PM.png Screen+Shot+2017-04-14+at+9.08.31+PM.png Screen+Shot+2017-04-14+at+9.08.34+PM.png
 

Significant Dates To Keep In Mind

Sprint 2B is when we did our Mid-Mortem Pitch, the video of which can be found below

Sprint 3A and 3B were spent transitioning the team from 5 people to 11 awesome team members

After Sprint 4c (Alpha) we were informed about the opportunity of going to GameFest, so We decided to pivot our next couple weeks of work to make sure that we bring something awesome. That change in plan can be seen in the images below. We ended up pushing back the first boss fight beyond Beta in order to deliver a polished product. In both iterations, the week before Beta is purposefully lightly planned to leave room for issues and new ideas to fruition.

An early iteration of our looking forward plan:

screenshot2017-04-14at9-12-51pm.png

A later iteration of our looking forward plan:

screenshot2017-04-14at9-13-19pm.png
 
April 14, 2017 /Elijah Dixson
Hyper Neon Fishing
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