Taking Turns Together
2000 errors updating to the new engine version… legacy code causing issues with being able to pivot based on iteration… and a wild idea to have the players take their turns at the same time to encourage communication.
Read More2000 errors updating to the new engine version… legacy code causing issues with being able to pivot based on iteration… and a wild idea to have the players take their turns at the same time to encourage communication.
Read MoreAs the players move about the grid of an encounter their light source will uncover the tiles hidden in the shadows. Treasures and enemies can be hiding in the shadows; if they are in a player’s light radius, they won’t be added to the turn order array.
Read More“CardsGrid” is a coop tactics card game prototype that I am solo-developing. Much of the mechanical inspiration comes from D&D grid-based combat but instead of spell slots and dice players have cards.
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