Elijah Dixson

Game Producer / Designer

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Taking Turns Together

March 11, 2023 by Elijah Dixson in CardsGrid

2000 errors updating to the new engine version… legacy code causing issues with being able to pivot based on iteration… and a wild idea to have the players take their turns at the same time to encourage communication.

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March 11, 2023 /Elijah Dixson
CardsGrid

Let There Being Lighting!

December 21, 2022 by Elijah Dixson in CardsGrid

As the players move about the grid of an encounter their light source will uncover the tiles hidden in the shadows. Treasures and enemies can be hiding in the shadows; if they are in a player’s light radius, they won’t be added to the turn order array.

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December 21, 2022 /Elijah Dixson
CardsGrid

CardsGrid - Initial Blog Post

November 08, 2022 by Elijah Dixson in CardsGrid

“CardsGrid” is a coop tactics card game prototype that I am solo-developing. Much of the mechanical inspiration comes from D&D grid-based combat but instead of spell slots and dice players have cards.

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November 08, 2022 /Elijah Dixson
Indie
CardsGrid

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